"First Person" was created using a series of iterative prompts in v0 to build an immersive, interactive 3D experience. It leverages React Three Fiber, Drei, and Cannon.js to simulate a dynamic first-person environment featuring realistic physics, textured environments, and interactive elements.
The environment includes a glass pyramid modeled with convex polyhedron physics to ensure accurate collisions. The pyramid's position and scale were carefully adjusted using feedback from the AI to prevent issues like players walking through it. Textures for the pyramid and ground were updated with high-quality maps to enhance realism, while objects were configured to cast and receive shadows for visual depth.
Player controls were refined multiple times to address issues with movement and jumping. The Player component uses a physics-based sphere collider to handle interactions with the environment. Adjustments included fixing floating behavior on slopes, improving WASD responsiveness, and adding a sprint mechanic with the shift key. Camera tilt and player height were tweaked for better immersion.
The soccer ball and AI-controlled trees add interactivity and diversity to the scene. Trees are procedurally generated but restricted from overlapping key objects like the pyramid. The ball is physics-enabled, with increased bounce when interacting with the environment.
Credits are accessible via a redesigned button with a black background and white text, styled for consistency with the scene. The credits dialog lists all assets and textures used, sorted by type, with clickable URLs.
Finally, responsiveness was implemented to ensure the scene scales properly across devices, and the component was renamed "BasicFirstPersonControls" for clarity.